Tracking concentration levels to optimize personal productivity
JINS MEME OFFICE works with JINS MEME smart glasses to give the wearer real-time and cumulative focus data designed to empower users to understand and best utilize their potential. Using sensors to measure the mind, heart, and body and the app translates the collected data points into visualizations of the wearer’s overall concentration levels. We created an active user experience that inspires JINS wearers to recognize the daily rhythms of their concentration and optimize their routines.
Goodpatch designed and developed the iOS and Apple Watch apps with a long term vision for the global growth of JINS MEME. We received the Grand Prix at the HR-Solution Contest for Work Style Reform x Technology sponsored by the Ministry of Economy.
Because Jins Meme is a wearable device, the thing that guarantees a user experience is the application. Until now, we didn’t have an application that served as the backbone of Jins Meme user’s experience. We also didn’t have an application that served as a virtual counter for the user. Furthermore, in order to blend a weable, tangible thing with an intangible thing such as an application and create a user experience, simple design and programming weren’t enough. It was necessary for a company that had the developmental capabilities when it came to using UI.UX from an advanced perspective.
No one had taken on the challenge of creating such an application before. You can trust someone that points to an issue that none of us had even thought of during a debate. People like that might have the risk of increasing their workload but they’re the ones that really say what’s beneficial for the product. This is the fundamental reason why I had absolute faith in them.
JINS MEME sends and receives data by connecting to the wearer’s smartphone via Bluetooth. However, it can be stressful for users to manage the connectivity between the two devices. We wanted to make this process as unobtrusive as possible. If a user walks away from his or her desk — leaving the connected smartphone behind— rather than instantly sending an alert about the lost Bluetooth connection which could disturb the user from their task at hand, we have the app automatically reconnect when the user returns to the desk. It’s incredibly important to consider error states when designing and developing apps that depend on connected devices.
Most iOS apps are single window applications. In JINS MEME OFFICE, we handled two significant use cases by artificially creating a multi-window experience -- a flow for wearers who are looking for the current real-time stats versus a flow for wearers who want to check their cumulative data. By dividing the flows into independent windows, users can execute each task at the same time and can switch back and forth with ease.
Within the app’s monthly calendar, we chose to give users qualitative information about the highs and lows of their weekly concentration rather than displaying rows of numerical data. For example, we let the user know that their focus is at peak levels during the weekend or that they tend to lose concentration on Wednesdays. Although users can zoom in on certain days for a more detailed breakdown of quantitative statistics, we designed and implemented the overall monthly interface to tell a story so they can better understand their broader trends of their concentration shifts.
The watchOS app was designed with the aim of enabling users to “understanding their current state in 2 seconds”. We carefully considered every element of the Complication, keeping in mind the frequency and briefness in which the wearer would view the watch screen. We created a precise balance between the content of displayed information and notifications, their relative proportions, as well as their timings. To unify multiple devices — JINS MEME, iPhone, and the Apple Watch — and design the best experience for retaining wearer concentration, we went through many iterations of prototyping while using the glasses in our everyday lives.
The great thing about this team is that no one fears change. Generally speaking, people usually don’t like getting more work because that hinders them from moving forward but the developers and designers lead the way in order to make the product the best it can possibly be. Even though there were thing being implemented, as the project moved on, the number of screens decreased due to people scraping said things away. Because you can’t make a judgement on whether or not you need/don’t need something that’s intangible, we made it into something we can see as soon as possible. We needed a criteria to make a judgement.
Usually, upon coming up with a concept, people have a lot of functions they want to add because they have idea after idea. However, for this project, we didn’t lay out all the ideas onto the table and transferred them to the application. Rather, we focused on how to make ‘visualizing concentration/focus’ a fun experience for the user. We took a lot of time to make concepts clear with the whole team. One of the concepts was creating an app that ‘measured the aggregated data and nurtured better performance.’ We also had a strong conviction that we were going to create what we were going to create. Regardless of what happened, everyone was able to go back to the concepts and judge for themselves. How hard we tried doesn’t ultimately matter to the user, so we always made sure to think in the user’s footsteps whilst creating the app.
I reckon it was possible to make such a simple product because the team was made up of people that were willing to use their skills to create a user experience regardless of their workfield.